Cleric- Hit Points per level: 6
- Available Equipment: Light and Medium Weapons, Light, Medium, or Heavy Armor, and any shield except Tower shields
- Starting Equipment: 1 armor and 1 weapon your are proficient with, a backpack with a bedroll, tinder and flint with firestarter, a waterskin, a ration pack, a holy symbol . Be sure to note on your character sheet that it is starter equipment. Starter equipment always has a 0g value and cannot be traded or sold.
Alignment must be no more than one step from chosen deity
All Clerics can use magic items
Spellcasting - starting at 1st level, the Cleric can cast spells from the Cleric spell list. You may cast 2 first level spells per scene, and gain an additional spell every 2 levels. Each time you gain a new spell, you can pick one from a level you are already able to cast, or one level up.You must have a Wisdom score equal to or higher than the level of the spell you want to cast.