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November 18, 2012
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Back to Races

 Warrior
  • Hit Points per level: 8
  • Available Equipment: Light, Medium, and Heavy Weapons, Light, Medium, or Heavy Armor, and any shield
  • Starting Equipment: 1 armor and 1 weapon your are proficient with, a backpack with a bedroll, tinder and flint with firestarter, a waterskin, and a ration pack. Be sure to note on your character sheet that it is starter equipment.  Starter equipment always has a 0g value and cannot be traded or sold.

 Rogue
  • Hit Points per level: 5
  • Available Equipment: Light and Medium Weapons, Light Armor only, no Shields
  • Starting Equipment: 1 armor and 1 weapon your are proficient with, a backpack with a bedroll, tinder and flint with firestarter, a waterskin, a ration pack, a thieves tools. Be sure to note on your character sheet that it is starter equipment.  Starter equipment always has a 0g value and cannot be traded or sold.

Cleric
  • Hit Points per level: 6
  • Available Equipment: Light and Medium Weapons, Light, Medium, or Heavy Armor, and any shield except Tower shields
  • Starting Equipment: 1 armor and 1 weapon your are proficient with, a backpack with a bedroll, tinder and flint with firestarter, a waterskin, a ration pack, a holy symbol . Be sure to note on your character sheet that it is starter equipment.  Starter equipment always has a 0g value and cannot be traded or sold. 
Alignment must be no more than one step from chosen deity
All Clerics can use magic items
Spellcasting - starting at 1st level, the Cleric can cast spells from the Cleric spell list.  You may cast 2 first level spells per scene, and gain an additional spell every 2 levels.  Each time you gain a new spell, you can pick one from a level you are already able to cast, or one level up.You must have a Wisdom score equal to or higher than the level of the spell you want to cast.

Mage
  • Hit Points per level: 4
  • Available Equipment: Light Weapons, no Armor or Shields
  • Starting Equipment: 1 armor and 1 weapon your are proficient with, a backpack with a bedroll, tinder and flint with firestarter, a waterskin, a ration pack, spellbook and ink . Be sure to note on your character sheet that it is starter equipment.  Starter equipment always has a 0g value and cannot be traded or sold.
All Mages can use magic items
Spellcasting - starting at 1st level, the Mage can cast spells from the Mage spell list.  You may cast 2 first level spells per scene, and gain an additional spell every 2 levels.  Each time you gain a new spell, you can pick one from a level you are already able to cast, or one level up.  You must have a Wisdom score equal to or higher than the level of the spell you want to cast.

Optionally you can specify more inside of your class - RP specialization

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:icondarnarletis:
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Material from © NWN2
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:icontipitiwitchet:
~Tipitiwitchet Jan 24, 2013  Student General Artist
so when you're using a specialized class (say, ranger), is the starting package the same as for the general class (in this case, rogue)?
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:icondarnarletis:
Yes, before this we had written down stuffs for each one, but we pulled it away to simplify it, with ranger there was just some difference with set of traps, I think. If you think it should go back as something that you get with specialization I can do it.
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:icontipitiwitchet:
~Tipitiwitchet Jan 24, 2013  Student General Artist
it doesn't matter much to me - it was just puzzling to find that a ranger could have thieves' tools :) but i think it'll work for my character!
Reply
:icondarnarletis:
Yeah it is off canon I guess, but since we dont have skills anymore (like open lock) anyone can try to open it with tools just by rolling the DEX stat. So it is less restricted.
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:icontipitiwitchet:
~Tipitiwitchet Jan 25, 2013  Student General Artist
gotcha ^^
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